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Tim Hermans

coding{android; web} graphics{2d; 3d}


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Tag: viscosity

Honey

December 29, 2015December 12, 2021
by Tim

Today I got inspired by a photo shoot from a friend of mine, he used syrup to poor over a model and shoot pictures while it dripped. So I modeled/simulated honey pouring over a ball and rendered it photo realistic with cycles.

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Posted in GraphicsTagged 3d, blender, cycles, fluid, photorealistic, render, simulation, viscosity2 Comments

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