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Tim Hermans

coding{android; web} graphics{2d; 3d}


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Tag: noise

Glass

September 1, 2016December 12, 2021
by Tim

Another experiment on fluid simulation and photorealistic rendering with Cycles in Blender 3D.

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Posted in GraphicsTagged 3d, black and white, blender, cycles, fluid, noise, render, simulationLeave a comment

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