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Tim Hermans

coding{android; web} graphics{2d; 3d}


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Tag: hard surface modeling

Nespresso

July 30, 2017December 12, 2021
by Tim

Another good exercise, remodeling the espresso machine that started out as one of the props that I used for my kitchen scene earlier.

Modeling with creased edges and using vertex groups.

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Posted in GraphicsTagged 3d, blender, cycles, hard surface modeling, photorealistic, poly modeling, render, subdivision surfaceLeave a comment

Bolts

March 18, 2015December 12, 2021
by Tim

Practising polygonal- or subdivision surface modeling and photo realistic rendering with Cycles..

Continue reading “Bolts” →
Posted in GraphicsTagged 3d, blender, cycles, hard surface modeling, photorealistic, poly modeling, render, subdivision surfaceLeave a comment

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