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Tim Hermans

coding{android; web} graphics{2d; 3d}


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Category: Graphics

Nespresso

July 30, 2017December 12, 2021
by Tim

Another good exercise, remodeling the espresso machine that started out as one of the props that I used for my kitchen scene earlier.

Modeling with creased edges and using vertex groups.

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Posted in GraphicsTagged 3d, blender, cycles, hard surface modeling, photorealistic, poly modeling, render, subdivision surfaceLeave a comment

Glass

September 1, 2016December 12, 2021
by Tim

Another experiment on fluid simulation and photorealistic rendering with Cycles in Blender 3D.

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Posted in GraphicsTagged 3d, black and white, blender, cycles, fluid, noise, render, simulationLeave a comment

Honey

December 29, 2015December 12, 2021
by Tim

Today I got inspired by a photo shoot from a friend of mine, he used syrup to poor over a model and shoot pictures while it dripped. So I modeled/simulated honey pouring over a ball and rendered it photo realistic with cycles.

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Posted in GraphicsTagged 3d, blender, cycles, fluid, photorealistic, render, simulation, viscosity2 Comments

Kitchen

May 12, 2015December 12, 2021
by Tim

I wanted a decent exercise to speed up my modeling and to try and render heavier scenes using Cycles in blender, so I modeled my kitchen.. 🙂

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Posted in GraphicsTagged 3d, architectural, blender, cycles, interior, photorealistic, renderLeave a comment

Bolts

March 18, 2015December 12, 2021
by Tim

Practising polygonal- or subdivision surface modeling and photo realistic rendering with Cycles..

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Posted in GraphicsTagged 3d, blender, cycles, hard surface modeling, photorealistic, poly modeling, render, subdivision surfaceLeave a comment

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