Another good exercise, remodeling the espresso machine that started out as one of the props that I used for my kitchen scene earlier.
Modeling with creased edges and using vertex groups.

Another good exercise, remodeling the espresso machine that started out as one of the props that I used for my kitchen scene earlier.
Modeling with creased edges and using vertex groups.
Another experiment on fluid simulation and photorealistic rendering with Cycles in Blender 3D.
Today I got inspired by a photo shoot from a friend of mine, he used syrup to poor over a model and shoot pictures while it dripped. So I modeled/simulated honey pouring over a ball and rendered it photo realistic with cycles.
I wanted a decent exercise to speed up my modeling and to try and render heavier scenes using Cycles in blender, so I modeled my kitchen.. 🙂
Practising polygonal- or subdivision surface modeling and photo realistic rendering with Cycles..