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Tim Hermans

coding{android; web} graphics{2d; 3d}


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TRA Ploegen Web

February 19, 2019June 27, 2022
by Tim

I’ve finally come to it to recreate the Android app “TRA Ploegen” as a Web app, so now even iOS users can make use of it by visiting traploegen.github.io in their browser.

Continue reading “TRA Ploegen Web” →
Posted in CodingTagged app, coding, css, html, javascript, programming, responsive, webLeave a comment

Nespresso

July 30, 2017December 12, 2021
by Tim

Another good exercise, remodeling the espresso machine that started out as one of the props that I used for my kitchen scene earlier.

Modeling with creased edges and using vertex groups.

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Posted in GraphicsTagged 3d, blender, cycles, hard surface modeling, photorealistic, poly modeling, render, subdivision surfaceLeave a comment

Glass

September 1, 2016December 12, 2021
by Tim

Another experiment on fluid simulation and photorealistic rendering with Cycles in Blender 3D.

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Posted in GraphicsTagged 3d, black and white, blender, cycles, fluid, noise, render, simulationLeave a comment

Weekday Widget

July 6, 2016December 12, 2021
by Tim

I just made my second android app! A homescreen widget..

Continue reading “Weekday Widget” →
Posted in CodingTagged android, app, coding, playstore, programming, weekday widget, widget1 Comment

Honey

December 29, 2015December 12, 2021
by Tim

Today I got inspired by a photo shoot from a friend of mine, he used syrup to poor over a model and shoot pictures while it dripped. So I modeled/simulated honey pouring over a ball and rendered it photo realistic with cycles.

Continue reading “Honey” →
Posted in GraphicsTagged 3d, blender, cycles, fluid, photorealistic, render, simulation, viscosity2 Comments

TRA Ploegen

July 15, 2015December 12, 2021
by Tim

I’ve created my first android app!

It shows the workshift for me and my colleagues at any given date, for any of the four teams.

Continue reading “TRA Ploegen” →
Posted in CodingTagged android, app, coding, playstore, programming, tra ploegen1 Comment

Kitchen

May 12, 2015December 12, 2021
by Tim

I wanted a decent exercise to speed up my modeling and to try and render heavier scenes using Cycles in blender, so I modeled my kitchen.. 🙂

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Posted in GraphicsTagged 3d, architectural, blender, cycles, interior, photorealistic, renderLeave a comment

Knapsack Problem

April 19, 2015December 12, 2021
by Tim

I was challenged by my father to write a program that would give all the possible combinations from a set of numbers to add to a certain amount. This is actually called the subset sum (or knapsack) problem and I was going to need to do some research.

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Posted in CodingTagged coding, knapsack problem, programming, python, subset sumLeave a comment

Bolts

March 18, 2015December 12, 2021
by Tim

Practising polygonal- or subdivision surface modeling and photo realistic rendering with Cycles..

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Posted in GraphicsTagged 3d, blender, cycles, hard surface modeling, photorealistic, poly modeling, render, subdivision surfaceLeave a comment

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